Author(s): Doug Levandowski
You and your cousins may not like each other very much, but you do all love your Aunt Agatha . . . and her vast collection of treasures! So when she tells you to come over and take whatever you want from her attic, you're thrilled, but there's a catch: You must learn to work together with your cousins, and you have to do it fast! If you're really nice to your cousins, you may even get something magical from Agatha.AUNT AGATHA'S ATTIC is a real-time negotiation and set collection card game for 3-6 players, in which cousins are competing to gather complete collections of treasures. Simultaneously trade glowing emeralds, bone-handled daggers, and even selfless hugs with your fellow cousins before time runs out, and show your aunt that you are all the best of friends while working towards your own interests. With the set collection mechanic of GO FISH or SUSHI GO, combined with the chaotic simultaneous action selection of HAPPY SALMON, AUNT AGATHA'S ATTIC is easy to learn and quick to play--one round is about 15 minutes, including setup--making it a perfect party game for an entire family of players.Box Contents: 68 playing cardsNotepad (for score tracking)2-minute sand timerInstruction bookletShrink-wrapped boxHOW TO PLAY: For fans of Go Fish, Sushi Go, Happy Salmon, or Spaceteam--Aunt Agatha's Attic combines bartering, strategic collecting, and yelling into a fun and frenzied party game. Objective: Earn the most points by collecting matching sets of treasures.The main deck includes a number of complete sets of Items (three Antiquarian Books, four Bone-Handled Daggers, etc.) Before the timer starts, all players receive random Item cards that they divide into their starting hand and personal deck. When the timer starts, players have two minutes to simultaneously negotiate Item trades to complete their sets. Each time a trade is successfully made, both players draw a card from their personal decks and add it to their hands. Any cards left in players' personal decks at the end of the game are not scored, so making trades is essential! Each Item card is worth 1 point. If a player collects at least half the complete set of an Item (for example, 2 Bone-handled Daggers of the 4 total in the deck), they earn bonus points equivalent to the quantity number of the set (4 bonus points in the Dagger example). Complete sets of items are worth double bonus points (8 bonus points in the Dagger example). Players also receive Hug cards, which aren't worth any points but may be used in trades in lieu of Item cards to demonstrate your generosity to your Aunt Agatha. The player(s) with the most Hugs at the end of the game are awarded a special Magic Mirror Item that doubles the bonus points of an Item set that is at least half complete. After two minutes of play, time is called, the Magic Mirror is awarded, and players' sets are scored. It may be that the shrewdest negotiator comes out on top; but, with a little magic, it is just as likely that the most generous player will end up with the most points!